Any Ship may be scrapped at no cost, and at no benefit. It's gone.

Note: Optional Rule.

Instead of scrapping used parts you may take on some extra paperwork.

Whenever any Ship component is still working 100%, and is removed,

it can be put in Ordinary (mothballed) . It can be reused w/o having

to pay for a new one. When used, it's noted & removed from the Ordinary.

All mothballed parts pay the annual Ordinary 1% Maintenance Fee,

but there are no extra costs to 'recommission' them, except as below.

If used for a Critical Repair or a Refit, only the 50% (of new cost) fee for

labour is charged for PP, JDrive & MDrive ( Major part) reuse. With

all other (Minor Part ) changes , it costs only the 10% (of new cost) fee.

(TCS pp.34)

If any undamaged part (above) re-used in a new build of the same Ship

Class there is no fee.

If re-used in a new build of an 'identical Tonnage' Ship, but not of the

same Class, there is no fee for Minor Parts, and only a 10% (of new

cost ) fee for PP, JDrive & MDrive ( Major part) reuse.

If re-used in a new build of any other type Ship, there is the 10% fee

for Minor Parts, and but a 50% (of new cost ) fee for PP, JDrive &

MDrive ( Major part) reuse.

Example: Ten stored triple Laser turrets originally removed from a

Turkey class, 20,000T war Ship, are Reused in a 20KT freighter.

The cost is 0%.

Example: Stored Jump-1 Drive originally removed from a Turkey class,

20,000T war Ship, is Reused in a Turkey class, 20,000T war Ship.

The and the cost is 0% of the cost for a new J-1 Drive for the new Ship.

Example: Stored Jump-1 Drive originally removed from a Turkey class,

20,000T war Ship, is Reused in a 20KT freighter. The cost is 10%

of the cost for a new J-1 Drive for the new Ship.

Example: Stored Jump-2 Drive originally removed from a Butterball class,

50KT war Ship, is Reused in a 20KT freighter. The new Ship is now a

J-5 (Jump # x old Ship size / new Ship size) Ship and the cost is 50%

of the cost for a new J-5 Drive for the new Ship,

UNLESS J-5 IS ABOVE YOUR CURRENT TL,

then you have a working, but over-sized, J-Drive of your best range at

your TL. (If J-3 is your best, it's a J-3, & the cost is based on J-3)

## Wednesday, January 2, 2008

## Tuesday, January 1, 2008

### In Campaign Ship Building

Normal Ship building in Campaign:

Take one years Naval Budget every Jan 1st, Pay all Maintenance Fees.

All Ships in Ordinary (i.e. mothballed) on Jan.1st, pay 1% Annual

Maintenance Fee. All Ships, not in Ordinary (i.e. mothballed), Jan.1st, must pay 10% Annual Maintenance Fee.

Design a Ship Class

Pay Architect fees.

Build 1st one of Class, pay full price, + cost modifiers, if any, to build it faster (TCS p.33). Build more of same Class & build it 40% faster than normal time required. Also pay 80% of full price, + cost modifiers, if any, to build it faster.

When each Jan. 1st rolls around, for every Ship not in Ordinary (i.e. mothballed), pay Maintenance of 10% of what each Ship cost to build. (TCS p.35)

Take one years Naval Budget every Jan 1st, Pay all Maintenance Fees.

All Ships in Ordinary (i.e. mothballed) on Jan.1st, pay 1% Annual

Maintenance Fee. All Ships, not in Ordinary (i.e. mothballed), Jan.1st, must pay 10% Annual Maintenance Fee.

Design a Ship Class

Pay Architect fees.

Build 1st one of Class, pay full price, + cost modifiers, if any, to build it faster (TCS p.33). Build more of same Class & build it 40% faster than normal time required. Also pay 80% of full price, + cost modifiers, if any, to build it faster.

When each Jan. 1st rolls around, for every Ship not in Ordinary (i.e. mothballed), pay Maintenance of 10% of what each Ship cost to build. (TCS p.35)

*Example: The Fictitious, a 1,000T Ship, costs MCr2,000 to build the 1st of its' Class, and its' size is listed (TCS p.33) as taking 120 weeks (unmodified weekly cost = MCr2,000/120 = MCr16.6667), costing MCr2,000.*

10% Annual maintenance fee = MCr200.

But you're in a hurry. If you use double the required Shipyard capacity for, say, 47 weeks, you get the bonus of +40% work done during those weeks (47 x 140% = 65.8 weeks work done in 47), this means 54.2 weeks more work to go.

If you wish to use double the required Shipyard capacity (2 x 1,000T) for the entire time, 86 weeks x 140% = 120.4 weeks work of 120 weeks required.

[Keep track of all fractions in the calculations.] Ship is completed at a cost of the unmodified weekly cost (MCr16.6667) times the 86 weeks it took., or MCr1,433.3362.

10% Annual maintenance fee = MCr143.33362

If the Fictitious is to be rammed though as fast as possible, at the lowest cost, using double the required Shipyard capacity for the entire time, and paying the +10% (of the unmodified weekly cost above) extra cost for each +10% work done per week. Since the double Capacity already gives a work bonus of +40%, and 100% bonus work is the maximum, 60% of the unmodified weekly cost is the most that can be added each week. 60 weeks x (100% + 40% + 60%) = 120 weeks of work done. Ship is completed is 60 weeks at a cost of [(60 weeks x MCr16.6667) + ( 0.60% x 60 weeks x MCr16.6667 )] = [(MCr1000.002 ) + (MCr600.0012) = MCr1,600.0032.

10% Annual maintenance fee = MCr160.00032

If the Fictitious is to be rammed though as fast as possible, without using double the required Shipyard capacity at all, paying the +10% (of the unmodified weekly cost above) extra cost for each +10% work done per week.

Since 100% bonus work is the maximum, 100% of the unmodified weekly cost is the most that can be added each week. 60 weeks x (100% + 100%) = 120 weeks of work done. Ship is completed is 60 weeks at a cost of [MCr2,000

x (100% + 100%).

10% Annual maintenance fee = MCr40010% Annual maintenance fee = MCr200.

But you're in a hurry. If you use double the required Shipyard capacity for, say, 47 weeks, you get the bonus of +40% work done during those weeks (47 x 140% = 65.8 weeks work done in 47), this means 54.2 weeks more work to go.

If you wish to use double the required Shipyard capacity (2 x 1,000T) for the entire time, 86 weeks x 140% = 120.4 weeks work of 120 weeks required.

[Keep track of all fractions in the calculations.] Ship is completed at a cost of the unmodified weekly cost (MCr16.6667) times the 86 weeks it took., or MCr1,433.3362.

10% Annual maintenance fee = MCr143.33362

If the Fictitious is to be rammed though as fast as possible, at the lowest cost, using double the required Shipyard capacity for the entire time, and paying the +10% (of the unmodified weekly cost above) extra cost for each +10% work done per week. Since the double Capacity already gives a work bonus of +40%, and 100% bonus work is the maximum, 60% of the unmodified weekly cost is the most that can be added each week. 60 weeks x (100% + 40% + 60%) = 120 weeks of work done. Ship is completed is 60 weeks at a cost of [(60 weeks x MCr16.6667) + ( 0.60% x 60 weeks x MCr16.6667 )] = [(MCr1000.002 ) + (MCr600.0012) = MCr1,600.0032.

10% Annual maintenance fee = MCr160.00032

If the Fictitious is to be rammed though as fast as possible, without using double the required Shipyard capacity at all, paying the +10% (of the unmodified weekly cost above) extra cost for each +10% work done per week.

Since 100% bonus work is the maximum, 100% of the unmodified weekly cost is the most that can be added each week. 60 weeks x (100% + 100%) = 120 weeks of work done. Ship is completed is 60 weeks at a cost of [MCr2,000

x (100% + 100%).

10% Annual maintenance fee = MCr400

### Initial Fleet

Ships built as Initial Fleet

A/

Take 80% of 10 years of your Naval Budget, Peace Time

Design a Ship Class at current Tech level

Pay Architect fees.

Build 1st one of Class & pay full price.

(Annual Maintenance fee = full price x10%)

Build more of same Class & 80% of full price

(Annual Maintenance fee = price paid x10%)

B/

Take 20% of 10 years Naval Budget, Peace Time

Design a Ship Class at one Tech Level below current Tech Level

Pay Architect fees.

Build 1st one of Class & pay full price.

(Annual Maintenance fee = full price x10%)

Build more of same Class & 80% of full price

(Annual Maintenance fee = price paid x10%)

C/

If you wish to Refit Ships built in 'B' above, using the Refit rules (TCS p.34), you may use any MCr left over from 'B'

D/

You are NOT required to spend all MCr given you above.

Any MCr not spent are LOST.

E/

All above Ships, not in Ordinary (i.e. mothballed), Jan.1st, must pay their 10% Annual Maintenance Fee.

All above Ships in Ordinary (i.e. mothballed), Jan.1st, must pay their 1% Annual Maintenance Fee.

A/

Take 80% of 10 years of your Naval Budget, Peace Time

Design a Ship Class at current Tech level

Pay Architect fees.

Build 1st one of Class & pay full price.

(Annual Maintenance fee = full price x10%)

Build more of same Class & 80% of full price

(Annual Maintenance fee = price paid x10%)

Note: Any MCr not spent above can be applied below.

B/

Take 20% of 10 years Naval Budget, Peace Time

Design a Ship Class at one Tech Level below current Tech Level

Pay Architect fees.

Build 1st one of Class & pay full price.

(Annual Maintenance fee = full price x10%)

Build more of same Class & 80% of full price

(Annual Maintenance fee = price paid x10%)

C/

If you wish to Refit Ships built in 'B' above, using the Refit rules (TCS p.34), you may use any MCr left over from 'B'

D/

You are NOT required to spend all MCr given you above.

Any MCr not spent are LOST.

E/

All above Ships, not in Ordinary (i.e. mothballed), Jan.1st, must pay their 10% Annual Maintenance Fee.

All above Ships in Ordinary (i.e. mothballed), Jan.1st, must pay their 1% Annual Maintenance Fee.

## Sunday, December 30, 2007

### GITS: Annual 'Day of Gratitude' created !

GITS: Glorious Interplanetary Truth's Servant

Dateline:

The Glorious Worker's Paradise of the

People's Free Democratic Republic of Esperanza:

Today it was announced that due to overwhelming demand from

His beloved people, the Great One has set aside an annual

'Day of Gratitude' on the first day of each Standard Year.

On this day, workers will cease working six hours early, without

penalty, to reflect on the Great One, and share their thoughts

with friends & family.

With this benevolent act, the one-half day Holidays now add up

to a total of 24 a year, not including the traditional 'Weekly Half-Day

Rest'.

All Glory to the Great One !

Dateline:

The Glorious Worker's Paradise of the

People's Free Democratic Republic of Esperanza:

Today it was announced that due to overwhelming demand from

His beloved people, the Great One has set aside an annual

'Day of Gratitude' on the first day of each Standard Year.

On this day, workers will cease working six hours early, without

penalty, to reflect on the Great One, and share their thoughts

with friends & family.

With this benevolent act, the one-half day Holidays now add up

to a total of 24 a year, not including the traditional 'Weekly Half-Day

Rest'.

All Glory to the Great One !

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